Re: Chapter Six - The Iron Mosk
Notes From Iterant Point
In the last chapter, Kennedy caught a glimpse of Director
Sainne, the man who blinded him in his dreams. Or is he? There is some
contention around that point. Though not immediately. I like how when Kennedy
first confronts David in this chapter, the latter simply listens and takes in
what Kennedy’s saying. He notes it down, and then moves on.
Which leads us to the various gadgets which will be crucial
throughout this book and the rest of the series. And all of them run off the
time gauge and the arena. Considering that I’ve had ideas for this book and
this series for years and years and years at this point, the arena is a
relatively recent addition. I only added it in when I sat down to seriously
write Ascension at Aechyr back in 2020. The addition really added a lot to the
book, particularly by making the fight scenes unique to this series. It also
allowed me to have characters really get into peril without having too many
physical consequences. Mental consequences, on the other hand…
The gauge gun also helped me deal with a particularly thorny
topic. Given that Time Peace and Anarakia are at war, at some point my
characters may need to take the lives of others. But I didn’t want this to be
too common, nor have them be too eager to do so. Having a readily available effective
non-lethal option really helped with that. Of course, it comes with a significant
limitation, as does crystal ray. And the latter actually helped me solve a
major writing conundrum down the line. But that’s for another post.
While its only a minor part of this chapter, an important
part for me is the time lapse in which Kennedy and Blake learn a variety of
useful skills. As important as it was to me to show them learning, there’s
simply too much they need to learn to show everything. So leaving some room
where they could feasibly have developed additional skills they’ll need as
Deltas was very important.
Of course, this leads into the fight with David.
Interestingly, David and Randy step on each other’s toes here. Usually they’re
an effective, if unorthodox team. But Randy interrupts David’s attempt to
defuse the situation, and David returns the favor when it seems Randy might
actually connect with Kennedy after the ATV duel. Speaking of which, note that
Kennedy is pretty quick to find an interesting use for the arena. This isn’t just
an excuse for me to create an interesting and unique scenario (though it’s that,
too) – it’s showing us an affinity that he has, which will become very
important going forward. Naturally thinking in terms of the arena is a very useful
trait for a Delta agent, after all.
The last major scene is of course Kennedy’s outing with
Scarlett. Here’s the first time we really get a look at how the two interact
with their guards down. There’s a repeat of a theme hinted at with Scarlett. As
her drawings suggested, she is interested in symbols and the meanings people
invest into them. She is also very supportive, but she’s not magic—she doesn’t
have all the answers. Interesting, when she falls silent because of this,
Kennedy actually jumps in and lightens the mood. While normally he’s socially
inept, as he himself notes, some of the better aspects of his character emerge
here.
Lastly, we learn a little more about Aechrian mythology in
this chapter. There is a contrast between the bright and sunny side we see at
the Academy and a spookier undercurrent that seems to run through their society,
particularly with their monster obsession. And speaking of their monsters, did anyone
notice anything special about the four named creatures who got masks? Each one
seemed associated with a particular animal, and those animals sound vaguely
familiar… Perhaps there is an association being drawn somewhere in there. See
if you can notice it.
But that’s all for this time around! Next time, we will see
the real Iterant Point. But will Kennedy finally get his answers? Only one way
to find out!
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